AI Insights · Timothy · March 2025
Top 5 Shoot'em Up Games on iOS in Latin America - Q1 2025
Explore the performance of the top 5 Shoot'em Up games on iOS in Latin America for Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top 5 Shoot'em Up games on iOS in Latin America showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at each game's performance during this period.
Archero 2 from HABBY launched in early January and experienced a notable surge in weekly downloads initially, peaking at around 27K in the first week. However, downloads gradually declined, ending the quarter at about 1.4K. Weekly revenue for Archero 2 saw fluctuations, reaching a peak of approximately $22K mid-January before decreasing to around $12.5K by the end of March. Active users followed a similar pattern, with numbers starting at 20.6K, reaching a high of 51.9K, and closing the quarter at 21.3K.
Archero, another title by HABBY, showed a steady but less dramatic performance. Weekly downloads remained relatively stable, with minor fluctuations, starting the quarter at 3.4K and decreasing slightly to 953 by the end of March. Revenue saw a significant peak at $13.9K in late January, while active users gradually decreased from 14.7K to 9.5K.
Metal Slug: Awakening-Season4 by HaoPlay Limited exhibited a consistent download trend, maintaining numbers around 2.5K initially and slightly dropping to 1.1K by the end of March. Revenue had notable peaks, particularly in February and March, reaching approximately $12.8K. Active users showed a gradual decline from 21.5K to 14.4K.
Zombie Waves-shooting game from FUN FORMULA PTE. LTD. had a mixed performance. Weekly downloads started at 4.7K, with minor fluctuations, ending the quarter at around 2K. Revenue peaked at approximately $6.4K in late March. Active users fluctuated but remained relatively stable, starting at 28.1K and ending at 23.2K.
Survivor!.io also by HABBY, showed a decline in weekly downloads from 5.8K to 1.5K over the quarter. Revenue was highest at $7.7K at the beginning of January, tapering off to $3.5K by March. Active users decreased from 41.9K to 23.1K.
This data, sourced from Sensor Tower, provides a snapshot of the dynamic performance of these games in Latin America's iOS market. For more detailed insights, visit Sensor Tower's website.